I recently revamped my Intro to XNA presentation so that I could present something fresh at the Orlando Code Camp. I have this problem where I don’t like to take the easy path and keep presenting the same thing.
When I’ve presented about game development recently I’ve had the impression that most of the attendees thought it was cool but it was something that they couldn’t actually do.
Because of this, I decided to try to make it more approachable and break down game development into its core parts and if you take them one at a time it’s not that scary.
So these are the steps I broke it down to:
- Draw stuff
- Handle and act on input
- Play sounds
- Monetize
- Stick with it!
You can find my presentation slides and demos here: http://www.billreiss.com/wp-content/uploads/2012/04/XnaWp7GameDev.zip
I’ve decided to turn this presentation into a series of blog posts, so stay tuned and I hope you enjoy the posts as much as I enjoyed putting it together. When we get to the end it will look something like this: